=Attributes=
capDate (string): “2020:03:05 23:24:55”
channels (chlist)
compression (compression): Zip
dataWindow (box2i):
displayWindow (box2i):
dwaCompressionLevel (float): 45
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
rs/camera/DOFAspect (float): 1
rs/camera/DOFFocusDistance (float): 100
rs/camera/DOFRadius (float): 1
rs/camera/FStop (float): 8
rs/camera/allowOverexpDesat (int): 1
rs/camera/allowedOverexp (float): 0.1
rs/camera/aperture (v2f):
rs/camera/aspect (float): 1
rs/camera/blackCrushAmount (float): 0
rs/camera/blackCrushThresh (float): 0.25
rs/camera/cdm2 (float): 10000
rs/camera/farPlane (float): 10000
rs/camera/iso (float): 100
rs/camera/nearPlane (float): 0.1
rs/camera/orthoHeight (float): 45
rs/camera/saturation (float): 1
rs/camera/shift (v2f):
rs/camera/shutterRatio (float): 100
rs/camera/transform (m44f):
rs/camera/vignetting (float): 1
rs/camera/whitepoint (v3f):
rs/hostname (string): “shodty”
rs/version (string): “2.6.41”
screenWindowCenter (v2f):
screenWindowWidth (float): 1
type (string): “scanlineimage”
=Channels=
A (half)
B (half)
DiffuseLighting.A (half)
DiffuseLighting.B (half)
DiffuseLighting.G (half)
DiffuseLighting.R (half)
G (half)
PuzzleMatte 1.A (half)
PuzzleMatte 1.B (half)
PuzzleMatte 1.G (half)
PuzzleMatte 1.R (half)
PuzzleMatte 2.A (half)
PuzzleMatte 2.B (half)
PuzzleMatte 2.G (half)
PuzzleMatte 2.R (half)
PuzzleMatte 3.A (half)
PuzzleMatte 3.B (half)
PuzzleMatte 3.G (half)
PuzzleMatte 3.R (half)
PuzzleMatte.A (half)
PuzzleMatte.B (half)
PuzzleMatte.G (half)
PuzzleMatte.R (half)
R (half)
Shadows.A (half)
Shadows.B (half)
Shadows.G (half)
Shadows.R (half)
SpecularLighting.A (half)
SpecularLighting.B (half)
SpecularLighting.G (half)
SpecularLighting.R (half)
buddiesLogo.A (half)
buddiesLogo.B (half)
buddiesLogo.G (half)
buddiesLogo.R (half)
r.A (half)
r.B (hal
Image published on: | 5th March 2022 |
---|---|
Image size: | 2500 × 2500 px |
Image file name: | CA_Vape_LiveResin_Generic-Recovered.jpg |
=Attributes=
capDate (string): “2020:03:05 23:24:55”
channels (chlist)
compression (compression): Zip
dataWindow (box2i):
displayWindow (box2i):
dwaCompressionLevel (float): 45
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
rs/camera/DOFAspect (float): 1
rs/camera/DOFFocusDistance (float): 100
rs/camera/DOFRadius (float): 1
rs/camera/FStop (float): 8
rs/camera/allowOverexpDesat (int): 1
rs/camera/allowedOverexp (float): 0.1
rs/camera/aperture (v2f):
rs/camera/aspect (float): 1
rs/camera/blackCrushAmount (float): 0
rs/camera/blackCrushThresh (float): 0.25
rs/camera/cdm2 (float): 10000
rs/camera/farPlane (float): 10000
rs/camera/iso (float): 100
rs/camera/nearPlane (float): 0.1
rs/camera/orthoHeight (float): 45
rs/camera/saturation (float): 1
rs/camera/shift (v2f):
rs/camera/shutterRatio (float): 100
rs/camera/transform (m44f):
rs/camera/vignetting (float): 1
rs/camera/whitepoint (v3f):
rs/hostname (string): “shodty”
rs/version (string): “2.6.41”
screenWindowCenter (v2f):
screenWindowWidth (float): 1
type (string): “scanlineimage”
=Channels=
A (half)
B (half)
DiffuseLighting.A (half)
DiffuseLighting.B (half)
DiffuseLighting.G (half)
DiffuseLighting.R (half)
G (half)
PuzzleMatte 1.A (half)
PuzzleMatte 1.B (half)
PuzzleMatte 1.G (half)
PuzzleMatte 1.R (half)
PuzzleMatte 2.A (half)
PuzzleMatte 2.B (half)
PuzzleMatte 2.G (half)
PuzzleMatte 2.R (half)
PuzzleMatte 3.A (half)
PuzzleMatte 3.B (half)
PuzzleMatte 3.G (half)
PuzzleMatte 3.R (half)
PuzzleMatte.A (half)
PuzzleMatte.B (half)
PuzzleMatte.G (half)
PuzzleMatte.R (half)
R (half)
Shadows.A (half)
Shadows.B (half)
Shadows.G (half)
Shadows.R (half)
SpecularLighting.A (half)
SpecularLighting.B (half)
SpecularLighting.G (half)
SpecularLighting.R (half)
buddiesLogo.A (half)
buddiesLogo.B (half)
buddiesLogo.G (half)
buddiesLogo.R (half)
r.A (half)
r.B (hal
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